![]() Here is the output when I call it from command line. ![]() However, when I turn that on, the screen of the emulator goes blank. Now, because you were able to see the textures on the emulator, it seems that you are not transforming the object (to be rendered) using the projection matrix ( MVP matrix). Im trying to use the new feature of the android avd features 'GPU emulation - yes' Its needed to use GLES2.0 on the emulator. Yes, GPU acceleration is enables in emulator and my GPU is Radeon 6770M, which supports OpenGL 4.1, so it supports shaders, so it must be supporting ES2.0. You are using power-of-two textures, which is great, as most implementations of OpenGL ES 2.0 do not support npot textures. Well i have a device which supports OpenGl ES 2.0 (HTC Desire), and of course deploy app on device much faster then on emulator.
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